Warcraft 3 change camera angle

My Account. Remember Me? Need an account? Register Now. Recent Blue Posts 22 mins ago. Recent Forum Posts PM. Thread: how to set max camera distance? Reply With Quote.

Re: how to set max camera distance? Now you can move camera to max distance! So out it made the screen bug sometime. As I understand it there was a change to the camera for wotlk where the max distance is 50 yards regardless if you get a script or add on that tries to increase it further 50 yards is max.

I try to zoom that far using these scripts but cannot. Does anyone know how this is done now? As the above poster says it seems to be capped at Originally Posted by Drauer. Thought I'd repeat it since people are still asking. Drunk toddlers in a dryer.

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There are two variables governing the camera distance, cameraDistanceMax and cameraDistanceMaxFactor. You multiply the value of these two variables together to get the maximum camera distance. Before Wrath. Max was 15 and. MaxFactor could be set to 3. Max can be set to 30 and. MaxFactor can be set to 3, making the total about 90 yards.

The camera distance slider in Video options adjusts the MaxFactor variable, but only for values between 1 and 2. Camera changes The console script was disabled long ago. Hi Sephurik.

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I use the code "console SetCVar" as well, and after game, I really prefer to add photo filter to the game screenshot, just to make them look better and cooler. All times are GMT. The time now is PM.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Arqade is a question and answer site for passionate videogamers on all platforms.

It only takes a minute to sign up. I find myself switching back and forth between first and third person perspective frequently in World of Warcraft in order to take a good screenshot or to get a better view of a distant object.

warcraft 3 change camera angle

To switch to first person perspective I have to keep scrolling my scroll wheel to zoom the camera all the way in, and to switch back I have to reverse scroll all the way back. So while my camera is looking upward and I want to get a better view of a flying creature, pressing the "Set View" button will bring my camera to look forward. Although the desired camera distance in 1st-person view is always 0, in 3-person view the desired camera distance varies.

Selecting the saved 3-person view will force me to use the camera distance used when the view is saved. The Home and End keys zoom between 5 different fixed presets, with Home generally zooming in and End generally zooming out. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered.

How to make a Camera Movement Trigger in Warcraft 3

How to switch between first and third person perspective with one button in World of Warcraft? Ask Question. Asked 3 years ago. Active 3 years ago. Viewed 2k times. Cosmos Gu. Cosmos Gu Cosmos Gu 6 6 bronze badges. Specifically asking for add-ons will make this off-topic. Is there any way you could reword it so it's not a software recommendation? Specifically asking for software recommendations is a reason to vote to close. Basically, just reword your question to remove the recommendation request and it'll be all good!

I think you're missing my point. The reason recommendation requests aren't on-topic aren't due to the publisher of a game not approving of them. It's due to that open-ended nature.Ads by Project Wonderful! This type of camera will be placed within the Terrain Editor. Now we have a preplaced camera, but what if we didn't like where it went? And now, we have moved the camera to a new position.

To change your current view in the World Editor, select the camera you wish to see, and press "View Selected Camera". This will change your current view to the exact angle of the selected camera.

General - Cameras

At any time, press Mouse3, the scroll button on your mouse, to return to Game View. Game View is the exact angle which you see by default in game. Well, with triggers, we can do many things with those preplaced cameras. For starters, let's try instantly moving the camera to the position of a camera, as soon as the game begins. We use Time - Elapsed game time is 0. There is our trigger. At this point, I advise you to test the map you have created, to see just exactly what happens, and if you get a glimpse of the original starting position and angle designed for Warcraft 3.

If you got a glimpse of the original starting position designed for Warcraft 3, you may want to make the transition smoother, as it may be odd for players to see the starting camera, then suddenly jerk to another area on the map, and a new angle. How to go about doing this: First, we need a preplaced camera, and why not use the same one as before. Now, let's rebuild the old trigger. What to change? Well, to make it smoothly move over to Camerawe simply need to add a time other than 0. Why wait 5.

Because if you want to run an action after you have finished panning the camera for Player 1 to Camerayou will need to wait 5 seconds, which is the time it will take to pan there!

So, now you know how to simply activate a preplaced camera, but what use would you have from this? Well, with this knowledge, you are able to move a players camera. This is very useful for cinimatics, and other things. Also, once the camera takes the position of another camera, you may move it around, but it will stay at the same angle, unless the player uses the scroll. So how do I fix that? It depends on what you're aiming for. Let's do it so once it is finished moving to Camerait waits 20 seconds there, then reverts back to the typical game settings.

So, let's pull our old trigger back again.

How do you change your camera zoom in Warcraft 3 - want to see more.?

We will simply change the wait time, and add a new action. What have we done? Well, once it has applyed Camera for Player 1, over 5. If you wished to add further actions after the camera is reset, you may want to wait for it to be perfectly normal - Not still changing to normal game camera - before you wish to do your next action. Why is this useful? This is useful, because if you wish for the player in game to be able to see a certain point, stay at that point for 20 seconds, then be able to move again, you can do that.

What if I didn't Reset the Camera If you failed to reset the camera, the player would be stuck watching the game from the same angle as Camerathe same rotation as Cameraand the same height as Camera The player WILL be able to move his camera, but may get annoyed at the angle. All right, at this point, if you are lost, continue to read it over, but if you are honestly lost by now, I suggest stopping cameras, and merely doing other things.Cameras are created using the camera palet.

These are used to change the players' perspective, or point of view. Most often, cameras are used in cinematic scenes. Other simple camera functions are used for panning and rotating the camera. If you made a cinematic scene, and you needed the players to be looking at a specific area that you createdyou would also create a camera object there.

Or if you revived a hero, and you would like to pan the current camera to the heroes' new location, you would use a trigger to move the camera to a new location. Cameras are not that difficult to use, but they require a lot of testing to get everything just perfect. Remember, the view in World Editor does not always look exactly what it will look like in the game.

The easiest way to create a camera is to manipulate your view inside the World Editor, until the view looks correct. Then click 'Create Camera'. World Editor will automatically create a camera in your current view. After creating a camera, you can edit it by double clicking it, or by selecting 'Rename Camera' on the tool pallette. Below is an overview of the camera fields.

Ads by Project Wonderful! Camera Fields Cameras are not that difficult to use, but they require a lot of testing to get everything just perfect. Name: The camera name is irrelevant; it is merely a familiar name for you to use. Target X: The X location of the camera's target, on the Cartesian plane. Target Y: The Y location of the camera's target, on the Cartesian plane. Rotation: Rotation of the camera around the target.

Angle of Attack: The angle that the camera is pointing towards the target. Distance: The distance between the camera and the camera target. Roll: Roll is the angle that the camera is turned.

This can turn it upside down, or on its side. Field of View: The width that the camera can see. Changing this value 'zooms' the camera in and out. Far Clipping: Total distance that the camera can see.

Anything past is shown as sky, or a horizon line. All of those cameras' values are applied. If you want to switch the view to a camera that you created, you would apply that camera. If you set a time limit, the player can see the camera view changing in position and height. Camera - Pan Camera Timed This pans the current view to a target location. All of the camera values remain the same. You do not need a second camera to pan the current view.

You can pan the camera instantly, or set a time and it will scroll. Camera - Pan Camera with Interpolated Height Timed This also pans the camera, but it ensures that the view does not go below or through the terrain.

Again, you do not need a second camera to pan the current view.Apr 11, 1. Is it possible? Apr 11, 2. What about the mice P that don't have a wheel? Why do you want to disable it? Apr 11, 3. Apr 11, 4. The only thing it does is change camera right?

Apr 11, 5. But one question, how can I open the txt out of the map?

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Apr 11, 6. I'm interested in knowing this as well. Doing it by a text file would be most helpful rather than trapping it into triggers. Apr 11, 7. Apr 11, 8. I tested it by overriding the old file and it there is no change to the camera angle. Apr 11, 9. Scourgey: Isn't that what it's supposed to do?

warcraft 3 change camera angle

Not allow you to change angle? Apr 11, Go look for a camera tutorial. You can use things like "every x seconds, appply camera object to Player 1" How do you think 3rd person camera triggers work the ones without wheelmouse? Like x 2. Apr 12, A cat show? Mousewheel is enabled for WC3 by Blizzard, for mice that have wheels.

If you really want to disable mouse wheeling, you'll need a screwdriver. Or use an "ugly" trigger much 13lades one. I'm getting the feeling you haven't looked at a camera tutorial yet. Apr 13, Why are you focused on that kind of thing?

Programming, triggering and coding is never pretty.

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It's down and dirty work. The point of those tutorials and these posts is this: The solutions in them work. I don't really understand how more "elegant" you want this to be? You set the camera parameters to what you need. You have full control once you get used to the system over the cameras that Blizzard has provided.

warcraft 3 change camera angle

Wheel mouse is hard coded as a rolling zoom.Go to Page View First Unread. I'm not sure why but after upgrading to Windows 8. I set the camera to a directly overhead view, turn off the UI Alt-Zand then use the "1" key to get a target reticule and left-click to drop the bucket. The camera used to stay where I put it but now, it will change the view drastically on some of my clicks.

Would it be possible to create an addon that locked and unlocked the camera? If so, any hints as to what I'd need to do?

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I've looked at the camera API functions but I think the problem is that left-click and right-click can both modify the camera position and I don't know how to stop that. None of the camera API functions seems to be appropriate.

Double-check your Camera settings in the game's Interface Options window. If you reinstalled WoW, you were given the game's current default settings -- even if you were using the default settings before, the default settings may have been changed since then.

Try turning off the follow terrain, adjust while moving, and similar options and see if that helps. Post all of your actual code! Attach or paste your files. Post a comment or forum thread instead! Originally Posted by Phanx. If you reinstalled WoW, you were given the game's current default settings. You can try positioning the camera as you want it then do SaveView 5 and SetView 5 If the macro works to lock the camera you could make a small addon for it.

Originally Posted by Dridzt.

Setting Camera to Top down View?

Last edited by bsmorgan : at AM.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up. So I would really like to play Frozen Throne one my big screen but everything is soo big, it's really annoying :.

A little bit of searching around seems to indicate that this might be possible with War3. I'm not sure about other warcraft III maps. If you click on the book you'll see buttons to zoom in and zoom out plus other settings for mouse right click deny support and auto attack and Sign up to join this community.

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General - Cameras

Home Questions Tags Users Unanswered. Warcraft 3 : Zoom out Ask Question. Asked 9 years, 3 months ago. Active 2 years, 1 month ago. Viewed 14k times. So I would really like to play Frozen Throne one my big screen but everything is soo big, it's really annoying : Is there any way to zoom out?

Any hacks or some tools or tips, something? Rohan Monga 3, 2 2 gold badges 23 23 silver badges 39 39 bronze badges. Adam Adam 1 1 gold badge 3 3 silver badges 9 9 bronze badges. Active Oldest Votes.

Play the game fullscreen and enjoy. CyberSkull CyberSkull Rohan Monga Rohan Monga 3, 2 2 gold badges 23 23 silver badges 39 39 bronze badges. I think it is usually best to cite the pertinent information, or a summary thereof, in your answer. Yes, I know this is an old answer, and you probably forgot about it. Try this command after the game start in game chat : -cam 1. Mojtaba Rezaeian Mojtaba Rezaeian 4 4 bronze badges.

Custom maps implement zoom commands at their discretion, and there is no standard syntax. Only a small subset of maps bother to implement one. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password.

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